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Virtual Environments in Higher Education - Immersion as a Key Construct for Learning 4.0.

, , , and . iJAC, 9 (2): 20-26 (2016)

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Digital Transformation of an OEM Development Process from a Socio-Technical Perspective: A Case Study., , and . KMIS, page 52-61. SCITEPRESS, (2023)Preventing Discrepancies Between Indicated Algorithmic Certainty and Actual Performance: An Experimental Solution., , , and . HCI (38), volume 1420 of Communications in Computer and Information Science, page 573-580. Springer, (2021)Virtual und Augmented Reality in der MINT-Lehre., , , , , and . DeLFI, volume P-284 of LNI, page 293-294. Gesellschaft für Informatik e.V., (2018)Towards Measuring User Experience, Activation and Task Performance in Immersive Virtual Learning Environments for Students., , , and . iLRN, volume 621 of Communications in Computer and Information Science, page 45-58. Springer, (2016)Virtual Environments in Higher Education - Immersion as a Key Construct for Learning 4.0., , , and . iJAC, 9 (2): 20-26 (2016)The students' perspective on mixed reality in higher education: A status and requirement analysis., , , and . EDUCON, page 656-660. IEEE, (2018)An Online-Tool for career planning of women in STEM: From research to application., , , , and . EDUCON, page 1019-1025. IEEE, (2021)When Imprecision Improves Advice: Disclosing Algorithmic Error Probability to Increase Advice Taking from Algorithms., , and . HCI (38), volume 1224 of Communications in Computer and Information Science, page 504-511. Springer, (2020)Requirements for Designing a Collaborative Human-Robot Workstation for Composite Part Production., , , , and . HCI (43), volume 1832 of Communications in Computer and Information Science, page 93-100. Springer, (2023)Requirements for a Human-Centered Automotive Development Process: Results of a Case Study from the Perspective of Demographic Change., , , and . AHFE (9), volume 267 of Lecture Notes in Networks and Systems, page 129-140. Springer, (2021)