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Thresholds: Embedding Virtual Reality in the Museum., , , , , and . ACM Journal on Computing and Cultural Heritage, 13 (2): 12:1-12:35 (2020)Infrastructures for Virtual Volunteering at Online Music Festivals., , , , , , , , , and 1 other author(s). Proc. ACM Hum. Comput. Interact., 7 (CSCW1): 1-26 (April 2023)UbiFix: Tackling Repairability Challenges in Smart Devices., , , , , , and . UbiComp/ISWC Adjunct, page 802-806. ACM, (2023)C&C Festival of Hybrid Gifting., , , , , , , , , and . Creativity & Cognition, page 8-12. ACM, (2023)Demo hour., , , , , , , , , and 3 other author(s). Interactions, 26 (4): 8-11 (2019)Object-focused mixed reality storytelling: technology-driven content creation and dissemination for engaging user experiences., , and . PCI, page 278-281. ACM, (2018)Card Mapper: Enabling Data-Driven Reflections on Ideation Cards., , , , , , and . CHI, page 571. ACM, (2019)Data-inspired co-design for museum and gallery visitor experiences., , , , , , , and . Artif. Intell. Eng. Des. Anal. Manuf., (2022)Interdisciplinary Reflections on Games and Human Values., and . CHI PLAY, page 805-810. ACM, (2015)Designed to Thrill: Exploring the Effects of Multimodal Feedback on Virtual World Immersion., , and . HCI (3), volume 9171 of Lecture Notes in Computer Science, page 384-395. Springer, (2015)