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Promoting Social Relationships Using a Couch Cooperative Video Game: An Empirical Experiment With Unacquainted Players.

, , , , , , , and . Int. J. Gaming Comput. Mediat. Simulations, 14 (1): 1-18 (2022)

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Hand Alphabet Recognition for Dactylology Conversion to English Print Using Streaming Video Segmentation., , and . ICCCM, page 46-51. ACM, (2021)A Comparative Analysis of the Machine Learning Model for Rainfall Prediction in Cavite Province, Philippines., , , , , , , and . AIIoT, page 421-426. IEEE, (2023)Promoting Social Relationships Using a Couch Cooperative Video Game: An Empirical Experiment With Unacquainted Players., , , , , , , and . Int. J. Gaming Comput. Mediat. Simulations, 14 (1): 1-18 (2022)Augmented reality in history education: an immersive storytelling of American colonisation period in the Philippines.. Int. J. Learn. Technol., 15 (3): 234-254 (2020)A Multistage Transfer Learning Approach for Acute Lymphoblastic Leukemia Classification., , , , , , , and . UEMCON, page 488-495. IEEE, (2022)An Enhanced Segmentation and Deep Learning Architecture for Early Diabetic Retinopathy Detection., , , , , , , and . CCWC, page 168-175. IEEE, (2023)What Do Students Think of Mobile Chemistry Games?: Implications for Developing Mobile Learning Games in Chemistry Education., and . Int. J. Game Based Learn., 13 (1): 1-25 (May 2023)A Deep Learning Approach for Automatic Scoliosis Cobb Angle Identification., , , , , , , and . AIIoT, page 111-117. IEEE, (2022)Pandemic, Higher Education, and a Developing Country: How Teachers and Students Adapt to Emergency Remote Education., and . APIT, page 111-115. ACM, (2022)Hackathons as extracurricular activities: Unraveling the motivational orientation behind student participation.. Comput. Appl. Eng. Educ., 30 (6): 1903-1918 (2022)