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A Tangible Spherical Proxy for Object Manipulation in Augmented Reality., , , and . VR, page 221-229. IEEE, (2020)Communicating Uncertainty in Fertility Prognosis., , , and . CHI, page 161. ACM, (2019)Traces in Virtual Environments: A Framework and Exploration to Conceptualize the Design of Social Virtual Environments., , and . IEEE Trans. Vis. Comput. Graph., 28 (11): 3874-3884 (2022)Personalizing Content Presentation on Large 3D Head-Up Displays., , , , and . Presence Teleoperators Virtual Environ., 27 (1): 80-106 (2018)The Development of Overtrust: An Empirical Simulation and Psychological Analysis in the Context of Human-Robot Interaction., , and . Frontiers Robotics AI, (2021)Walk This Beam: Impact of Different Balance Assistance Strategies and Height Exposure on Performance and Physiological Arousal in VR., , , , , , and . VRST, page 32:1-32:12. ACM, (2022)The Human in the Infinite Loop: A Case Study on Revealing and Explaining Human-AI Interaction Loop Failures., , , and . MuC, page 158-168. ACM, (2022)Robo-Tooltips: Understandable Robots for Trustworthy Interactions., and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2022)Simple Nonvisual Interaction on Touch Tablets., , and . MuC, page 241-250. Oldenbourg Verlag, (2013)Designing emotion-aware in-car interactions for unlike markets., , , and . AutomotiveUI (adjunct), page 352-357. ACM, (2019)