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A fast shadow algorithm for area light sources using backprojection., and . SIGGRAPH, page 223-230. ACM, (1994)Feature-based control of visibility error: a multi-resolution clustering algorithm for global illumination., and . SIGGRAPH, page 145-152. ACM, (1995)Image-Based Rendering of Cars using Semantic Labels and Approximate Reflection Flow., , , and . Proc. ACM Comput. Graph. Interact. Tech., 3 (2): 6:1-6:17 (2020)Free-viewpoint Indoor Neural Relighting from Multi-view Stereo., , , and . CoRR, (2021)Repurposing a Relighting Network for Realistic Compositions of Captured Scenes., , and . I3D, page 4:1-4:9. ACM, (2020)High level saliency prediction for smart game balancing., , , and . SIGGRAPH Talks, page 73:1. ACM, (2014)Flexible Point-Based Rendering on Mobile Devices., and . IEEE Computer Graphics and Applications, 24 (4): 57-63 (2004)A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis., , , , and . Comput. Graph. Forum, 43 (4): i-x (July 2024)Structured Penumbral Irradiance Computation., and . IEEE Trans. Vis. Comput. Graph., 2 (4): 299-312 (1996)A GPU-driven Algorithm for Accurate Interactive Reflections on Curved Objects., , , and . Rendering Techniques, page 313-318. Eurographics Association, (2006)