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Bringing mobile into meetings: enhancing distributed meeting participation on smartwatches and mobile phones.

, , , and . MobileHCI, page 407-417. ACM, (2016)

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Semi-Automated, Large-Scale Evaluation of Public Displays., , and . Int. J. Hum. Comput. Interact., 34 (6): 491-505 (2018)Understanding Shoulder Surfer Behavior and Attack Patterns Using Virtual Reality., , , , , , , , , and 2 other author(s). AVI, page 15:1-15:9. ACM, (2022)Pandemic Displays: Considering Hygiene on Public Touchscreens in the Post-Pandemic Era., , , , and . CHI, page 284:1-284:12. ACM, (2022)Bringing mobile into meetings: enhancing distributed meeting participation on smartwatches and mobile phones., , , and . MobileHCI, page 407-417. ACM, (2016)PalmGazer: Unimanual Eye-hand Menus in Augmented Reality., , , , , , , and . SUI, page 10:1-10:12. ACM, (2023)Omnidirectional Video in Museums - Authentic, Immersive and Entertaining., , , , and . ACE, volume 10714 of Lecture Notes in Computer Science, page 567-587. Springer, (2017)Exploring How Saliency Affects Attention in Virtual Reality., , , , and . INTERACT (5), volume 12936 of Lecture Notes in Computer Science, page 147-155. Springer, (2021)Emotion Elicitation Techniques in Virtual Reality., , , , and . INTERACT (1), volume 12932 of Lecture Notes in Computer Science, page 93-114. Springer, (2021)Diegetic and Non-diegetic Health Interfaces in VR Shooter Games., , , and . INTERACT (3), volume 12934 of Lecture Notes in Computer Science, page 3-11. Springer, (2021)Hotspot Interaction in Omnidirectional Videos Using Head-Mounted Displays., , , , , , , and . MindTrek, page 126-134. ACM, (2018)