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Adapting Learning Paths in Serious Games: An Approach Based on Teachers' Requirements.

, , , и . CSEDU (Selected Papers), том 583 из Communications in Computer and Information Science, стр. 376-394. Springer, (2015)

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Approche Ontologique pour la Détection de la Pertinence d'une Action dans un Jeu Sérieux., и . IC, стр. 557-572. Presses de l'université des Antilles et de la Guyane, (2011)Does an E-mail Reminder Intervention with Learning Analytics Reduce Procrastination in a Blended University Course?, , , и . EC-TEL, том 12315 из Lecture Notes in Computer Science, стр. 60-73. Springer, (2020)Combining Learner Model and Reinforcement Learning for Adaptive Sequencing of Learning Activities.. MIS4TEL, том 580 из Lecture Notes in Networks and Systems, стр. 97-102. Springer, (2022)How to assist designers to model learning games with Petri nets?, , и . FDG, стр. 15:1-15:10. ACM, (2022)Discovering prerequisite relationships between knowledge components from an interpretable learner model., , и . EDM, International Educational Data Mining Society, (2023)An Approach to Model and Validate Scenarios of Serious Games in the Design Stage., , и . ICWL, том 8167 из Lecture Notes in Computer Science, стр. 264-273. Springer, (2013)How to Help Teachers Adapt to Learners? Teachers' Perspective on a Competency and Error-Type Centered Dashboard., , , , , , , и . EC-TEL, том 11082 из Lecture Notes in Computer Science, стр. 596-599. Springer, (2018)Ontology-Driven Adaptive Course Generation for Web-based Education, , , и . Proc. ED-MEDIA, World Conference on Educational Multimedia, Hypermedia and Telecommunications, Vienna, Austria, (июня 2008)Automatic Detection of Peer Interactions in Multi-player Learning Games., , , и . EC-TEL, том 11722 из Lecture Notes in Computer Science, стр. 349-361. Springer, (2019)Have You Found the Error? A Formal Framework for Learning Game Verification., , , , и . EC-TEL, том 8719 из Lecture Notes in Computer Science, стр. 476-481. Springer, (2014)