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RelaWorld: Neuroadaptive and Immersive Virtual Reality Meditation System., , , , , и . IUI, стр. 208-217. ACM, (2016)Influence of Reading Speed on Pupil Size as a Measure of Perceived Relevance., , и . UMAP Workshops, том 1181 из CEUR Workshop Proceedings, CEUR-WS.org, (2014)The influence of implicit and explicit biofeedback in first-person shooter games., , , , , и . CHI, стр. 859-868. ACM, (2010)A Comparative Study of Face Recognition under Pose Variation., , , и . ICCMS, стр. 137-141. ACM, (2019)Peak Alpha Based Neurofeedback Training Within Survival Shooter Game., , , и . IDEAL (1), том 11314 из Lecture Notes in Computer Science, стр. 821-828. Springer, (2018)Annotation-Based Evaluation of Wrist EDA Quality and Response Assessment Techniques., , , , , , , , и . BIOSIGNALS, стр. 186-194. SCITEPRESS, (2023)Exploring the dynamics of the biocybernetic loop in physiological computing.. University of Helsinki, Finland, (2018)base-search.net (ftunivhelsihelda:oai:helda.helsinki.fi:10138/233167).Identifying Psychophysiological Correlates of Boredom and Negative Mood Induced during HCI., , , , , и . B-Interface, стр. 3-12. INSTICC Press, (2010)Designing Enactive Co-Presence: Second-Order Simulation of Empathy for Artificial Humans in Narrative Contexts., , , , и . Presence Teleoperators Virtual Environ., (декабря 2021)No Need to Laugh Out Loud: Predicting Humor Appraisal of Comic Strips Based on Physiological Signals in a Realistic Environment., , и . ACM Trans. Comput. Hum. Interact., 24 (6): 40:1-40:29 (2018)