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Game-based Learning - Conceptual Methodology for Creating Educational Games.

, , , and . WEBIST, page 135-142. INSTICC Press, (2009)

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Gene expression-guided selection of histopathology image features., , , , , , and . BIBE, page 1-6. IEEE Computer Society, (2015)Performance of C6H8O7-treated and H- and Cl-passivated Ge-MOS-capacitances on Ge-virtual-substrate on Si(001)., , , , and . MIPRO, page 27-31. IEEE, (2018)Processing sequence for a PureB bipolar junction transistor., , , , and . MIPRO, page 13-16. IEEE, (2020)SOA Applied: Engineering Software as Processing Unit of a Serious Game., , , , , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 177-186. Springer, (2016)Uncovering cortical layers with multi-exponential analysis: a region of interest study., , and . EUSIPCO, page 1353-1356. IEEE, (2022)Vehicle localization using cooperative RF-based landmarks., , , and . Intelligent Vehicles Symposium, page 387-392. IEEE, (2011)The Elektra Project: Towards a New Learning Experience., , , , , and . USAB, page 19-48. Austrian Computer Society, (2006)Telehematology - ICT Solution of a Shared Digital Image Repository., , , and . HEALTHINF (1), page 168-171. INSTICC - Institute for Systems and Technologies of Information, Control and Communication, (2008)Multilevel block matching technique with the use of generalized partial volume interpolation for nonlinear intersubject registration of MRI brain images., and . EUSIPCO, page 1-5. IEEE, (2008)Classification of First-Episode Schizophrenia Using Wavelet Imaging Features., , and . MIE, volume 270 of Studies in Health Technology and Informatics, page 1221-1222. IOS Press, (2020)