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The Brain Matters: A 3D Real-Time Visualization to Examine Brain Source Activation Leveraging Neurofeedback., , and . CHI Extended Abstracts, page 1570-1576. ACM, (2016)Sick in the Car, Sick in VR? Understanding How Real-World Susceptibility to Dizziness, Nausea, and Eye Strain Influences VR Motion Sickness., , , and . INTERACT (2), volume 14143 of Lecture Notes in Computer Science, page 552-573. Springer, (2023)Implicit Engagement Detection for Interactive Museums Using Brain-Computer Interfaces., , , , and . MobileHCI Adjunct, page 838-845. ACM, (2015)Are my Apps Peeking? Comparing Nudging Mechanisms to Raise Awareness of Access to Mobile Front-facing Camera., , and . MUM, page 186-190. ACM, (2020)Padlock, the Universal Security Symbol? - Exploring Symbols and Metaphors for Privacy and Security., , , , , , and . MUM, page 4-18. ACM, (2023)Human-centered Behavioral and Physiological Security., , and . NSPW, page 48-61. ACM, (2023)Detecting and Influencing Driver Emotions Using Psycho-Physiological Sensors and Ambient Light., , , and . INTERACT (1), volume 11746 of Lecture Notes in Computer Science, page 721-742. Springer, (2019)Towards Augmenting IVR Communication with Physiological Sensing Data., and . CHI Extended Abstracts, ACM, (2019)Revealing the Hidden Effects of Phishing Emails: An Analysis of Eye and Mouse Movements in Email Sorting Tasks., , , , , , , and . CoRR, (2023)Empirical Evaluation of Gaze-enhanced Menus in Virtual Reality., , , , , and . VRST, page 20:1-20:11. ACM, (2020)