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Dificulty Adjustment in Tetris with Time Series.

, , and . CoSECivi, volume 1682 of CEUR Workshop Proceedings, page 89-100. CEUR-WS.org, (2016)

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A Substitution-based Adaptation Model., , and . ICCBR Workshops, page 17-26. University of Kaiserslautern, Computer Science, (1999)A Distributed CBR Framework through Semantic Web Services., , and . SGAI Conf., page 88-101. Springer, (2005)Promoting Software Reuse Through Explicit Knowledge Representations., , and . EPIA, volume 990 of Lecture Notes in Computer Science, page 387-396. Springer, (1995)Using Program by Demonstration and Visual Scripting to Supporting Game Design., , , and . IEA/AIE (2), volume 10351 of Lecture Notes in Computer Science, page 33-39. Springer, (2017)Dynamic Binding Is the Name of the Game., , and . ICEC, volume 4161 of Lecture Notes in Computer Science, page 229-232. Springer, (2006)Game-Driven Intelligent Tutoring Systems., , and . ICEC, volume 3166 of Lecture Notes in Computer Science, page 108-113. Springer, (2004)Tool-supported iterative learning of component-based software architecture for games., , , , and . FDG, page 376-379. Society for the Advancement of the Science of Digital Games, (2013)Software behaviour understanding Supported by dynamic visualization and role-play., , , and . ITiCSE, page 54-58. ACM, (2005)AI Behavior Graphs: A Visual Toolkit for Defining NPC Specifications for Regression Testing., , , and . CEV, volume 3599 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)Evaluating Sketch-Based Retrieval Speed-Up for Behaviour Design in Soccerbots., , and . FLAIRS, AAAI Press, (2013)