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MazeStar: a platform for studying virtual identity and computer science education.

, and . FDG, page 61:1-61:6. ACM, (2017)

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Chimeria: Grayscale MOOC: Towards Critical Self-Reflection at Scale., and . L@S, page 25:1-25:4. ACM, (2019)Toward avatar models to enhance performance and engagement in educational games., and . CIG, page 246-253. IEEE, (2015)Authoring conversational narratives in games with the Chimeria platform., , , , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Exploring the Impact of Avatar Color on Game Experience in Educational Games., and . CHI Extended Abstracts, page 1896-1905. ACM, (2016)MazeStar: a platform for studying virtual identity and computer science education., and . FDG, page 61:1-61:6. ACM, (2017)Exploring the Impact of Role Model Avatars on Game Experience in Educational Games., and . CHI PLAY, page 571-576. ACM, (2015)An approach to general videogame evaluation and automatic generation using a description language., and . CIG, page 1-8. IEEE, (2014)Style as a Choice of Blending Principles., and . AAAI Technical Report (7), FS-04-07, page 49-56. AAAI Press, (2004)Slant: A Blackboard System to Generate Plot, Figuration, and Narrative Discourse Aspects of Stories., , , and . ICCC, page 168-175. computationalcreativity.net, (2013)Metalogic, Qualia, and Identity on Neptune's Great Moon: Meaning and Mathematics in the Works of Joseph A. Goguen and Samuel R. Delany.. Essays Dedicated to Joseph A. Goguen, volume 4060 of Lecture Notes in Computer Science, page 31-49. Springer, (2006)