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Evaluation of Yasmine's Adventures: Exploring the Socio-Cultural Potential of Location Aware Multimedia Stories.

, , , , , , and . ICIDS, volume 9445 of Lecture Notes in Computer Science, page 251-258. Springer, (2015)

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Leveraging on Transmedia Entertainment-Education to Offer Tourists a Meaningful Experience., , and . ICIDS, volume 10690 of Lecture Notes in Computer Science, page 359-362. Springer, (2017)IVRUX: A Tool for Analyzing Immersive Narratives in Virtual Reality., , , and . ICIDS, volume 10045 of Lecture Notes in Computer Science, page 3-11. (2016)SeaStory: An interactive narrative using collaborative features., , and . IDC, page 633-636. ACM, (2022)A participatory platform supporting awareness and empathy building between tourists and locals: the Há-Vita case study., , , and . CHItaly, page 16:1-16:10. ACM, (2019)Amnesia in the Atlantic: An AI Driven Serious Game on Marine Biodiversity., , , , , and . ICEC, volume 13056 of Lecture Notes in Computer Science, page 427-432. Springer, (2021)Game ON! a Gamified Approach to Household Food Waste Reduction., , , and . ICEC, volume 14455 of Lecture Notes in Computer Science, page 139-149. Springer, (2023)Yasmine's Adventures: An Interactive Urban Experience Exploring the Sociocultural Potential of Digital Entertainment., , , , and . ICEC, volume 9353 of Lecture Notes in Computer Science, page 343-356. Springer, (2015)Fostering Interaction Between Locals and Visitors by Designing a Community-Based Tourism Platform on a Touristic Island., , and . INTERACT (2), volume 11747 of Lecture Notes in Computer Science, page 768-787. Springer, (2019)Placing Location-Based Narratives in Context Through a Narrator and Visual Markers., , and . Interact. Comput., 29 (3): 287-305 (2017)Tell a Tail 360$^$: Immersive Storytelling on Animal Welfare., , , and . ICIDS, volume 12497 of Lecture Notes in Computer Science, page 357-360. Springer, (2020)