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Extended Episodic Experience in Social Mediating Technology: Our Legacy.

, and . HCI (22), volume 8531 of Lecture Notes in Computer Science, page 452-461. Springer, (2014)

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Abstract, Generic Models of Interactive Systems.. BCS HCI, page 63-77. Cambridge University Press, (1988)Exploting Space and Location as a Design Framework for Interactive Mobile Systems, , , , and . ACM Transactions on Computer-Human Interaction, 7 (3): 285-321 (2000)Reviewing Designs for a Synchronous-Asynchronous Group Editing Environment, , , , and . Computer Supported Collaborative Writing, Springer Verlag, London, (1993)Using frustration in the design of adaptive videogames., and . Advances in Computer Entertainment Technology, page 228-232. ACM, (2004)HCI and the Educational Technology Revolution., , and . AVI, page 368-371. ACM, (2016)Towards a Ubiquitous Semantics of Interaction: Phenomenology, Scenarios, and Traces.. DSV-IS, volume 2545 of Lecture Notes in Computer Science, page 238-252. Springer, (2002)Making Sense of Statistics in HCI: From P to Bayes and Beyond.. CHI Extended Abstracts, page 1236-1239. ACM, (2017)Crowdsourcing and Scholarly Culture: Understanding Expertise in an Age of Popularism., , , , and . Macrotask Crowdsourcing, Springer, (2019)Human-computer interaction, foundations and new paradigms.. J. Vis. Lang. Comput., (2017)Organizational Affordances: A Structuration Theory Approach to Affordances., , and . Interact. Comput., 29 (2): 117-131 (2017)