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Multi-dimensional Recurrent Neural Networks, , and . Proc. International Conf. on Artificial Neural Networks (ICANN-2007), 4668, page 865--873. Springer, Berlin, (2007)A General Method for Incremental Self-Improvement and Multi-agent Learning in Unrestricted Environments. Evolutionary Computation: Theory and Applications, Scientific Publishing Company, (1996)A possibility for implementing curiosity and boredom in model-building neural controllers. Proceedings of the International Conference on Simulation of Adaptive Behavior, page 222-227. MIT Press/Bradford Books, (1991)Recurrent Policy Gradients, , , and . Journal of Algorithms, (in press)Solving Deep Memory POMDPs with Recurrent Policy Gradients., , , and . ICANN (1), volume 4668 of Lecture Notes in Computer Science, page 697-706. Springer, (2007)Modeling Non-Linear Dynamical Systems with Evolino, , and . Proceedings of the Genetic Evolutionary Computation Conference (GECCO-05), Berlin; New York, Springer-Verlag, (2005)Learning to predict through Probabilistic Incremental Program Evolution and automatic task decomposition, and . Technical Report, IDSIA-11-98. IDSIA, Switzerland, (1998)H-PIPE: Facilitating Hierarchical Program Evolution Through Skip Nodes, and . Technical Report, IDSIA-8-98. IDSIA, Switzerland, (1998)Co-Evolving Recurrent Neurons Learn Deep Memory POMDPs, and . 17--04. IDSIA, Lugano, Switzerland, (December 2004)Simple Principles of Metalearning, , and . Technical Report, IDSIA-69-96. IDSIA, Lugano, Switzerland, Corso Elvezia 36, CH-6900, Switzerland, (June 1996)