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Game-Based Learning: Enhancing Student Experience, Knowledge Gain, and Usability in Higher Education Programming Courses.

, , , , and . IEEE Trans. Educ., 65 (4): 502-513 (2022)

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New approach of fast ICT and MICT algorithms development., , and . ICECS, page 744-747. IEEE, (1996)Comprehensive Electric load forecasting using ensemble machine learning methods., , , and . IWSSIP, page 1-4. IEEE, (2022)Letter-To-Sound conversion for speech synthesizer., , and . IWSSIP, page 1-4. IEEE, (2016)Facial animation during speech performance., and . Communications, Internet, and Information Technology, page 496-501. IASTED/ACTA Press, (2004)User Gaze-Driven Adaptation of Omnidirectional Video Delivery Using Spatial Tiling and Scalable Video Encoding., , and . IEEE Trans. Broadcast., 68 (3): 609-619 (2022)Advanced Scene Sensing for Virtual Teleconference., , and . IWSSIP, volume 1527 of Communications in Computer and Information Science, page 198-209. Springer, (2021)Smart AppStore: Expanding the Frontiers of Smartphone Ecosystems., , , , and . Computer, 47 (6): 42-47 (2014)Comparison of time & frequency filtering and cepstral-time matrix approaches in ASR., , , , and . EUROSPEECH, page 77-80. ISCA, (1999)Evaluation of static Hand Gesture algorithms., , and . IWSSIP, page 83-86. IEEE, (2014)Augmented/Virtual Reality as a Tool of Self-Directed Learning., , , , and . IWSSIP, page 1-5. IEEE, (2018)