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Ati the Etruscan: a transmedia CG character for educational storytelling.

, , , , , and . SIGGRAPH ASIA Symposium on Education, page 1:1-1:8. ACM, (2016)

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Crossmedia integration of 3D contents for cultural communication., , , , , and . 3DTV-Conference, page 1-4. IEEE, (2014)A 3D real-time dynamic exhibition space for I-Media-Cities audiovisual platform., , , , , , and . Web3D, page 29:1-29:2. ACM, (2020)A Flexible and Adaptable Workflow to Develop and Visualise Industrial Digital Twins., , , , , , , and . INTERACT (5), volume 12936 of Lecture Notes in Computer Science, page 259-263. Springer, (2021)3D computer graphies short films for communicating cultural heritage: An open source pipeline., , , , and . Digital Heritage (2), page 325-328. IEEE, (2013)X3D/X3DOM, Blender Game Engine and OSG4WEB: Open source visualisation for cultural heritage environments., , , , , and . Digital Heritage (2), page 711-718. IEEE, (2013)Perspective changing in WalCT and VR-WalCT: A gender difference study WalCT - VR-WalCT: Gender differences., , , , , and . Comput. Hum. Behav., (2015)Experience Etruria: a Cross-media Platform for E-culture and Tourism., , , , , and . GCH, page 71-74. Eurographics Association, (2016)Sarcophagus of the Spouses installation intersection across archaeology, 3D video mapping, holographic techniques combined with immersive narrative environments and scenography., , , , , , , and . DigitalHERITAGE (1), page 365-368. IEEE, (2015)The Etruscans and the Afterlife an engaging exhibition with accurate scientific, technological and communicative requirements., , , , , , , , and . DigitalHERITAGE (1), page 231-238. IEEE, (2015)"I Went to America to See Ancient Italian Paintings": The Problem of the Re-contextualization of Artworks Uprooted from Their Original Settings., , , , , and . VRTCH, volume 904 of Communications in Computer and Information Science, page 197-205. Springer, (2018)