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HeGO, a Social Game as a Tool for Cultural Heritage Valorization: The Case Study of the Atina Historical Center.

, , , , , , , and . ACM Journal on Computing and Cultural Heritage, 14 (2): 12:1-12:16 (2021)

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Remote Touch Interaction with High Quality Models Using an Autostereoscopic 3D Display., , , , , and . AVR (2), volume 10325 of Lecture Notes in Computer Science, page 478-489. Springer, (2017)Collaborative intelligence cyber-physical system for the valorization and re-use of cultural heritage., , , , , and . J. Inf. Technol. Constr., (2018)HeritageGO (HeGO): A Social Media Based Project for Cultural Heritage Valorization., , , , , , , and . UMAP (Adjunct Publication), page 377-382. ACM, (2019)Advanced Interaction with Paintings by Augmented Reality and High Resolution Visualization: A Real Case Exhibition., , , , , and . AVR, volume 9254 of Lecture Notes in Computer Science, page 38-50. Springer, (2015)Augmented Reality Experience: From High-Resolution Acquisition to Real Time Augmented Contents., , , and . Adv. Multim., (2014)Digital interaction with 3D archaeological artefacts: evaluating user's behaviours at different representation scales., , , , , and . Digit. Appl. Archaeol. Cult. Heritage, (2020)Virtualization and Vice Versa: A New Procedural Model of the Reverse Virtualization for the User Behavior Tracking in the Virtual Museums., , , , , , , , , and . XR (2), volume 13446 of Lecture Notes in Computer Science, page 329-340. Springer, (2022)Virtual Architecture in the Free Space., , and . Eurographics (Posters), page 5-6. Eurographics Association, (2012)Combining Image Targets and SLAM for AR-Based Cultural Heritage Fruition., , , , and . AVR (2), volume 11614 of Lecture Notes in Computer Science, page 199-207. Springer, (2019)HeGO, a Social Game as a Tool for Cultural Heritage Valorization: The Case Study of the Atina Historical Center., , , , , , , and . ACM Journal on Computing and Cultural Heritage, 14 (2): 12:1-12:16 (2021)