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Scripting and Evaluating Affective Interactions with Embodied Conversational Agents.

, , , , , , , , and . Künstliche Intell., 18 (1): 4- (2004)

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Message Duplication Reduction in Dense Mobile Social Networks., , and . ICCCN, page 1-6. IEEE, (2010)Understanding the effect of life-like interface agents through users' eye movements., , , , and . ICMI, page 108-115. ACM, (2005)EmoHeart: Conveying Emotions in Second Life Based on Affect Sensing from Text., , and . Adv. Human-Computer Interaction, (2010)User Study of AffectIM, an Emotionally Intelligent Instant Messaging System., , and . IVA, volume 5208 of Lecture Notes in Computer Science, page 29-36. Springer, (2008)EmoHeart: Automation of Expressive Communication of Emotions in Second Life., , and . HCI (12), volume 5621 of Lecture Notes in Computer Science, page 584-592. Springer, (2009)Automatic Generation of Non-verbal Behavior for Agents in Virtual Worlds: A System for Supporting Multimodal Conversations of Bots and Avatars., , and . HCI (12), volume 5621 of Lecture Notes in Computer Science, page 153-161. Springer, (2009)The Storification of Chances., and . Chance Discovery, Springer, (2003)Empathy for Max human-computer interaction., , , and . AMT, page 541-545. IEEE, (2005)iFeel_IM! Emotion Enhancing Garment for Communication in Affect Sensitive Instant Messenger., , , , , and . HCI (8), volume 5617 of Lecture Notes in Computer Science, page 628-637. Springer, (2009)iCO2: A Networked Game for Collecting Large-Scale Eco-Driving Behavior Data., , , , and . IEEE Internet Comput., 18 (3): 28-35 (2014)