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Competitive vs Affiliative Design of Immersive VR Exergames.

, , , and . JCSG, volume 9894 of Lecture Notes in Computer Science, page 140-150. Springer, (2016)

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Analyzing security issues of android mobile health and medical applications., , , , , and . J. Am. Medical Informatics Assoc., 28 (10): 2074-2084 (2021)Design Considerations for Immersive Virtual Reality Applications for Older Adults: A Scoping Review., , , , , and . Multimodal Technol. Interact., 6 (7): 60 (2022)A Fault Tolerant Infrastructure for Mobile Agents., , , and . CIMCA/IAWTIC, page 235. IEEE Computer Society, (2006)Player Experience of Needs Satisfaction (PENS) in an Immersive Virtual Reality Exercise Platform Describes Motivation and Enjoyment., , , and . Int. J. Hum. Comput. Interact., 36 (13): 1195-1204 (2020)VR-Rides: Interactive VR Games for Health., , , and . JCSG, volume 9894 of Lecture Notes in Computer Science, page 289-292. Springer, (2016)Developing a novel psychographic-behavioral qualitative mapping method for exergames., , , , and . Int. J. Serious Games, 8 (2): 87-107 (2021)Competitive vs Affiliative Design of Immersive VR Exergames., , , and . JCSG, volume 9894 of Lecture Notes in Computer Science, page 140-150. Springer, (2016)Immersive VR Exergames for Health and Wellbeing., , , and . CHI Extended Abstracts, ACM, (2019)New directions in designing exergames for the whole family., , and . OZCHI, page 381-385. ACM, (2017)Development of a new computer simulated environment to screen cognition: assessing the feasibility and acceptability of Leaf Café in younger and older adults., , , , , , and . BMC Medical Informatics Decis. Mak., 24 (1): 79 (December 2024)