Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

No persons found for author name Chakraborttii, Chandranil
add a person with the name Chakraborttii, Chandranil
 

Other publications of authors with the same name

Improving the accuracy, adaptability, and interpretability of SSD failure prediction models., and . SoCC, page 120-133. ACM, (2020)SSD QoS Improvements through Machine Learning., , and . SoCC, page 511. ACM, (2018)Characterizing player responses to surprising events in 2D platform games., and . Entertain. Comput., (March 2023)Towards data generation to alleviate privacy concerns for cybersecurity applications., and . COMPSAC, page 1447-1452. IEEE, (2023)A Deep-Learning Approach to Marble-Burying Quantification: Image Segmentation of Marbles and Bedding., , , , and . SII, page 1-8. IEEE, (2023)Improving Performance of Solid State Drives (SSDs) Using Machine Learning.. University of California, Santa Cruz, USA, (2021)Reducing write amplification in flash by death-time prediction of logical block addresses., and . SYSTOR, page 11:1-11:12. ACM, (2021)Talk to Me About Pong: On Using Conversational Interfaces for Mixed-Initiative Game Design., , and . AAAI Spring Symposia, AAAI Press, (2018)Learning I/O Access Patterns to Improve Prefetching in SSDs., and . ECML/PKDD (4), volume 12460 of Lecture Notes in Computer Science, page 427-443. Springer, (2020)Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery., , , , , , , , , and 4 other author(s). DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)