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Identifying uncertainty states during wayfinding in indoor environments: An EEG classification study.

, , , , and . Adv. Eng. Informatics, (2022)

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Designing Virtual Environments for Social Engagement in Older Adults., , , , , , and . CoRR, (2022)Comparing Spatial Navigation and Human Environment Interaction in Virtual Reality vs. Identical Real Environments across the Adult Lifespan., , , , and . CoRR, (2023)Design with myself: A brain-computer interface design tool that predicts live emotion to enhance metacognitive monitoring of designers., , , and . Int. J. Hum. Comput. Stud., (May 2024)An Exploratory Study of Shared Decision-Making (SDM) for Older Adult Patients with Chronic Diseases., , , , and . CSCW Companion, page 12-16. ACM, (2023)PENCODER: Design for Prospective Memory and Older Adults., , , and . CHI Extended Abstracts, page 371:1-371:7. ACM, (2021)Visual Flow-based Programming Plugin for Brain Computer Interface in Computer-Aided Design., and . CoRR, (2023)Using a Nature-based Virtual Reality Environment for Improving Mood States and Cognitive Engagement in Older Adults: A Mixed-method Feasibility Study., , , , , , and . CoRR, (2022)Using Immersive Virtual Reality to Enhance Social Interaction among Older Adults: A Multi-site Study., , , , , , and . CoRR, (2022)MindSculpt: Using a Brain-Computer Interface to Enable Designers to Create Diverse Geometries by Thinking., , and . CoRR, (2023)Assessing the Effects of Illuminance and Correlated Color Temperature on Emotional Responses and Lighting Preferences Using Virtual Reality., , and . CoRR, (2023)