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Enhancing User Engagement in Immersive Games through Multisensory Cues.

, , , , and . VS-GAMES, page 1-8. IEEE Computer Society, (2015)

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Handheld devices for mobile augmented reality., and . MUM, page 3. ACM, (2010)Back-of-Device Force Feedback Improves Touchscreen Interaction for Mobile Devices., , , , , , and . IEEE Trans. Haptics, 12 (4): 483-496 (2019)A Hybrid User Interface for Manipulation of Volumetric Medical Data., , , , and . 3DUI, page 29-36. IEEE Computer Society, (2006)Automatic configuration of spatially consistent mouse pointer navigation in multi-display environments., , , and . IUI, page 397-400. ACM, (2010)Comparing Pedestrian Navigation Methods in Virtual Reality and Real Life., , , , , , , , , and 8 other author(s). ICMI, page 16-25. ACM, (2019)Caleydo: Design and evaluation of a visual analysis framework for gene expression data in its biological context., , , and . PacificVis, page 57-64. IEEE Computer Society, (2010)Selection Performance and Reliability of Eye and Head Gaze Tracking Under Varying Light Conditions., , , , and . VR, page 546-556. IEEE, (2024)HYDROSYS - A Mixed Reality Platform for On-Site Visualization of Environmental Data., , and . W2GIS, volume 6574 of Lecture Notes in Computer Science, page 159-175. Springer, (2011)FeetBack: Augmenting Robotic Telepresence with Haptic Feedback on the Feet., , , , , , , , and . ICMI, page 194-203. ACM, (2020)Integrating Continuous and Teleporting VR Locomotion into a Seamless "HyperJump" Paradigm., , , , , and . VR Workshops, page 370-372. IEEE, (2021)