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Bringing closer women to engineering: projects and strategies that promote their inclusion.

, , , , , and . Interacción, page 37:1-37:2. ACM, (2015)

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A Software Architecture Intended to Design High Quality Groupware Applications., , , , and . Software Engineering Research and Practice, page 59-65. CSREA Press, (2005)Definición de mecanismos para monitorear, evaluar y mejorar el proceso de aprendizaje colaborativo., , and . Rev. Colomb. de Computación, 17 (1): 73-97 (2016)Modeling a VGSCL System to Analyze Collaboration., , , and . INCoS, page 311-316. IEEE Computer Society, (2009)Service-Based Layered Architectural Model for Building Collaborative Applications in Heterogeneous Environments., , , and . ENC, page 252-263. IEEE Computer Society, (2009)HEDES: A System Theory Based Tool to Support Evolutionary Software Systems., , , , and . EUROCAST, volume 1798 of Lecture Notes in Computer Science, page 450-464. Springer, (1999)Un Patrón de Activación de Objetos Activos., and . JISBD, page 257-268. Grupo de Paralelismo, Departamento de Informática, Escuela Politécnia, Universidad de Extremadura, (1999)A Software System Evolutionary and Adaptive Framework. Application to Agent Based Systems., , , , and . Software Engineering Research and Practice, page 142-148. CSREA Press, (2003)Architecture for Monitoring Learning Processes Using Video Games., , , , and . LION, volume 7997 of Lecture Notes in Computer Science, page 335-340. Springer, (2013)Diseñando videojuegos para aprender de forma divertida: en busca del equilibrio perdido., , , , and . CoSECivi, volume 1196 of CEUR Workshop Proceedings, page 78-90. CEUR-WS.org, (2014)Design Methodology for Educational Games based on Interactive Screenplays., , , and . CoSECivi, volume 1394 of CEUR Workshop Proceedings, page 90-101. CEUR-WS.org, (2015)