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Grumpy & Pinocchio: Answering Human-Agent Negotiation Questions through Realistic Agent Design.

, and . AAMAS, page 401-409. ACM, (2017)

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Probabilistic Plan Inference for Group Behavior Prediction., , and . IEEE Intelligent Systems, 27 (4): 27-36 (2012)"Do As I Say, Not As I Do": Challenges in Delegating Decisions to Automated Agents., , and . AAMAS, page 949-956. ACM, (2016)Real-time expression of affect through respiration., , and . Comput. Animat. Virtual Worlds, 21 (3-4): 225-234 (2010)Virtual Learning Environments. The oLTECx: A Study of Participant Attitudes and Experiences., , , and . Int. J. Gaming Comput. Mediat. Simulations, 3 (1): 33-50 (2011)Virtual humans for assisted health care., , , and . PETRA, volume 282 of ACM International Conference Proceeding Series, page 6. ACM, (2008)Flexible group behavior: virtual commanders for synthetic battlespaces., , and . Agents, page 31-38. ACM, (2000)A Hybrid Approach to Guaranteed Effective Control Strategies., and . ML, page 509-513. Morgan Kaufmann, (1991)The Effects of Virtual Agent Humor and Gaze Behavior on Human-Virtual Agent Proxemics., , , , , and . IVA, volume 6895 of Lecture Notes in Computer Science, page 458-459. Springer, (2011)Evolving Expression of Emotions in Virtual Humans Using Lights and Pixels., and . IVA, volume 5208 of Lecture Notes in Computer Science, page 484-485. Springer, (2008)Explaining the Variability of Human Nonverbal Behaviors in Face-to-Face Interaction., and . IVA, volume 8108 of Lecture Notes in Computer Science, page 275-284. Springer, (2013)