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Kiwrious AR: Exploring AR for Scientific Inquiry and Scaffolded Learning.

, , , and . ISMAR Adjunct, page 911-912. IEEE, (2022)

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Filtering 3D Shared Surrounding Environments by Social Proximity in AR., , , , , and . ISMAR Adjunct, page 123-124. IEEE, (2018)XRtic: A Prototyping Toolkit for XR Applications using Cloth Deformation., , , , , and . ISMAR, page 548-557. IEEE, (2022)Sensor-Based Interactive Worksheets to Support Guided Scientific Inquiry., , , , , , and . IDC, page 1-7. ACM, (2021)Filtering Mechanisms of Shared Social Surrounding Environments in AR., , , and . ISMAR Adjunct, page 17-19. IEEE, (2019)ShowMeAround: Giving Virtual Tours Using Live 360 Video., , , and . CHI Extended Abstracts, page 168:1-168:4. ACM, (2021)Designing, Prototyping and Testing of $360^\circ$ Spatial Audio Conferencing for Virtual Tours., , , , and . ISMAR Adjunct, page 223-227. IEEE, (2022)Social panoramas: using wearable computers to share experiences., , and . SIGGRAPH ASIA Mobile Graphics and Interactive Applications, page 25:1. ACM, (2014)Asymmetric Bimanual Interaction for Mobile Virtual Reality., , , and . ICAT-EGVE, page 83-86. Eurographics Association, (2017)AR social continuum: representing social contacts., , , , and . SIGGRAPH ASIA Mobile Graphics and Interactive Applications, page 6:1-6:2. ACM, (2017)The Social AR Continuum: Concept and User Study., , , , , and . ISMAR Adjunct, page 7-8. IEEE Computer Society, (2017)