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Coherent depth test scheme in FreePipe., , , and . VRCAI, page 265-270. ACM, (2010)FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects., , , and . SI3D, page 75-82. ACM, (2010)Bucket depth peeling., , , and . SIGGRAPH Talks, ACM, (2009)CUDA renderer: a programmable graphics pipeline., , , and . SIGGRAPH ASIA Sketches, page 34:1. ACM, (2009)Fast soft shadow by depth peeling., , , , , , and . SIGGRAPH Posters, page 126:1. ACM, (2010)Efficient depth peeling via bucket sort., , , and . High Performance Graphics, page 51-57. Eurographics Association, (2009)Single pass depth peeling via CUDA rasterizer., , , and . SIGGRAPH Talks, ACM, (2009)