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Design and Real-World Evaluation of Eyes-Free Yoga: An Exergame for Blind and Low-Vision Exercise.

, , , , , , and . ACM Trans. Access. Comput., 9 (4): 12:1-12:25 (2017)

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Semi-matchings for Bipartite Graphs and Load Balancing., , , and . WADS, volume 2748 of Lecture Notes in Computer Science, page 294-308. Springer, (2003)Optimal Delay for Media-on-Demand with Pre-loading and Pre-buffering., , and . SIROCCO, volume 4056 of Lecture Notes in Computer Science, page 171-181. Springer, (2006)Design for user empowerment.. CHI Extended Abstracts, page 5-6. ACM, (2014)Asl-stem forum: enabling sign language to grow through online collaboration., , , and . CHI, page 2075-2078. ACM, (2010)Panel: What and How to Teach Accessibility., , , , , and . SIGCSE, page 639-640. ACM, (2020)Disability in Computer Science Education., , , , and . SIGCSE, page 1364. ACM, (2021)Improving the accessibility of computing enrichment programs (abstract only)., , , , , and . SIGCSE, page 662. ACM, (2012)Using computer vision to access appliance displays., , , and . ASSETS, page 281-282. ACM, (2014)VBGhost: a braille-based educational smartphone game for children., , and . ASSETS, page 75:1-75:2. ACM, (2013)Exploring the Opportunities and Challenges with Exercise Technologies for People who are Blind or Low-Vision., , , , and . ASSETS, page 203-214. ACM, (2015)