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Fresnel Equations Considered Harmful.. MAM@EGSR, page 7-11. Eurographics Association, (2019)Reflectance rendering with point lights., and . SIGGRAPH Courses, page 4. ACM, (2006)Conclusions/summary., , and . SIGGRAPH Courses, page 6. ACM, (2006)Reflectance.. SIGGRAPH Courses, page 2. ACM, (2006)Physically based shading in theory and practice., , , , , , , , , and 5 other author(s). SIGGRAPH Courses, page 11:1-11:12. ACM, (2020)Just keep digging, and other principles for videogame R&D.. SIGGRAPH Asia R&D in the Video Game Industry, page 1:1-1:3. ACM, (2015)Practical physically-based shading in film and game production., , , , , , and . SIGGRAPH Courses, page 10:1-10:7. ACM, (2012)Game development., and . SIGGRAPH Courses, page 3. ACM, (2006)Introduction.. SIGGRAPH Courses, page 1. ACM, (2006)