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Design for complex persuasive experiences: helping parents of hospitalized children take care of themselves.

, , , and . Conference on Designing Interactive Systems, page 335-344. ACM, (2014)

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Connected everyday lab., and . Interactions, 23 (4): 18-21 (2016)Things that help out: designing smart wearables as partners in stress management., , , , and . AI Soc., 36 (1): 251-261 (2021)Cinematic Prototyping: Exploring Future Interactions without Prototyping Technology., , , , , and . CHI Extended Abstracts, ACM, (2018)Designing Persuasive Interactive Environments., , , , , , and . AmI, volume 7683 of Lecture Notes in Computer Science, page 455-456. Springer, (2012)Beagle: A Stimulating Quest Throughout the Hospital., , and . IDC, page 518-523. ACM, (2016)Understanding Autonomy, Animism and Presence as a Design Strategy for Behavior Change., , , and . Conference on Designing Interactive Systems (Companion Volume), page 1-6. ACM, (2017)Expressive/Sensitive: Full Day Workshop at DIS 2020., , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 421-424. ACM, (2020)Making Tactful Objects for Sensitive Settings: A Research through Design Process., , and . NordiCHI, page 54:1-54:7. ACM, (2020)Design for complex persuasive experiences: helping parents of hospitalized children take care of themselves., , , and . Conference on Designing Interactive Systems, page 335-344. ACM, (2014)Playscapes: a Design Perspective on Young Children's Physical Play., , , , and . IDC, page 181-189. ACM, (2016)