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Closing the" Learning Design Life-Cycle" with the Pedagogical Planner

, , , , and . European Journal of Open, Distance and E-learning, (2016)

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Empowering the Design and the Sharing of Learning Plans by Means of Net Technologies: The IAMEL System., , and . WSKS (1), volume 111 of Communications in Computer and Information Science, page 336-342. Springer, (2010)A Participatory Approach to Define User Requirements of a Platform for Intangible Cultural Heritage Education., , , , and . VISAPP (2), page 782-788. SciTePress, (2014)Widening Access to Intangible Cultural Heritage: towards the Development of an Innovative Platform., , , and . HCI (5), volume 8514 of Lecture Notes in Computer Science, page 705-713. Springer, (2014)Immersion's Impact on Performance in a Spatial Reasoning Task., , , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 211-220. Springer, (2016)Closing the" Learning Design Life-Cycle" with the Pedagogical Planner, , , , and . European Journal of Open, Distance and E-learning, (2016)Pedagogical plans as communication oriented objects., , , , , and . Comput. Educ., 55 (2): 476-488 (2010)Digital Games in Primary Schools for the Development of Key Transversal Skills., , , and . SUZA, volume 564 of IFIP Advances in Information and Communication Technology, page 55-65. Springer, (2019)Reasoning on Reasoning through Serious Games., , and . ICALT, page 690-691. IEEE Computer Society, (2012)Training of Spatial Abilities with Digital Games: Impact on Mathematics Performance of Primary School Students., , , and . GALA, volume 10653 of Lecture Notes in Computer Science, page 25-40. Springer, (2017)Teacher, What Do You Mean by "Creativity"? An Italian Survey on the Use of ICT to Foster Student Creativity., , and . WSKS (1), volume 111 of Communications in Computer and Information Science, page 165-171. Springer, (2010)