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Lesson Planning by Computational Thinking Skills in Italian Pre-service Teachers.

, , , , , and . Informatics Educ., 18 (1): 69-104 (2019)

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Edutainment Robotics as Learning Tool., , , and . Edutainment, volume 5670 of Lecture Notes in Computer Science, page 422. Springer, (2009)Designing Virtual Worlds for Learning History: The Case Study of NetConnect Project., and . Serious Games and Edutainment Applications, Springer, (2017)Learning in the Smart City: A Virtual and Augmented Museum Devoted to Chaos Theory., , , , , and . ICWL Workshops, volume 7697 of Lecture Notes in Computer Science, page 261-270. Springer, (2012)Authoring Tools for Archaeological Mobile Guides., , , , and . VAST, page 47-54. Eurographics Association, (2008)Motivating the learning of science topics in secondary school: A constructivist edutainment setting for studying Chaos., , , and . Comput. Educ., 59 (4): 1377-1386 (2012)Modelling and Animation of Theatrical Greek Masks in an Authoring System., , , , , , , and . Eurographics Italian Chapter Conference, page 191-198. Eurographics, (2007)Knowledge Sharing for Cultural Heritage 2.0: Prosumers in a Digital Agora., and . IJVCSN, 6 (2): 24-36 (2014)Coding with Scratch: The design of an educational setting for Elementary pre-service teachers., , , , , , , and . ICL, page 1171-1177. IEEE, (2015)Lesson Planning by Computational Thinking Skills in Italian Pre-service Teachers., , , , , and . Informatics Educ., 18 (1): 69-104 (2019)An Educational Coding Laboratory for Elementary Pre-service Teachers: A Qualitative Approach., , , , , , and . Int. J. Eng. Pedagog., 6 (1): 11-17 (2016)