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Spatial updating and simulator sickness during steering and jumping in immersive virtual environments, , , and . 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), page 97--104. IEEE, (2018)Who Did What When? Discovering Complex Historical Interrelations in Immersive Virtual Reality., , , , , , , , , and 5 other author(s). ISMAR, page 129-137. IEEE, (2023)Stay Vigilant: The Threat of a Replication Crisis in VR Locomotion Research., and . VRST, page 39:1-39:10. ACM, (2023)Group Navigation for Guided Tours in Distributed Virtual Environments., and . IEEE Trans. Vis. Comput. Graph., 27 (5): 2524-2534 (2021)Multi-Window 3D Interaction for Collaborative Virtual Reality., , , and . IEEE Trans. Vis. Comput. Graph., 26 (11): 3271-3284 (2020)Enhanced Auditoriums for Attending Talks in Social Virtual Reality., , and . CHI Extended Abstracts, page 101:1-101:7. ACM, (2023)Towards Discovering Meaningful Historical Relationships in Virtual Reality., , , and . VRW, page 697-698. IEEE, (2023)Holding Hands for Short-Term Group Navigation in Social Virtual Reality., , , and . VR Workshops, page 728-729. IEEE, (2022)On the Usage of the Simulator Sickness Questionnaire for Virtual Reality Research., , and . VR Workshops, page 464-467. IEEE, (2020)Group Navigation in Multi-User Virtual Reality.. Bauhaus University, Weimar, Germany, (2021)