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Authority as an Interactional Achievement: Exploring Deference to Smart Devices in Hospital-Based Resuscitation.

, , , , , and . Comput. Support. Cooperative Work., 26 (4-6): 489-525 (2017)

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Semantic Annotation of Ubiquitous Learning Environments., , , , , and . IEEE Trans. Learn. Technol., 5 (2): 143-156 (2012)Training CPR with a wearable real time feedback system., , , , and . UbiComp, page 44-47. ACM, (2018)Stayin' Alive: An Interactive Augmented: Reality CPR Tutorial., , , , and . UbiComp/ISWC Adjunct, page 365-368. ACM, (2018)Authority as an Interactional Achievement: Exploring Deference to Smart Devices in Hospital-Based Resuscitation., , , , , and . Comput. Support. Cooperative Work., 26 (4-6): 489-525 (2017)Tracking and Annotation in Skills-Based Learning Environments., , , , , , and . PerCom Workshops, page 1-6. IEEE Computer Society, (2009)978-1-4244-3304-9.Virtual Interactive Practicer$^\trade$: a strategy to enhance Learning and Competence in health care students., , , , , , and . MedInfo, volume 107 of Studies in Health Technology and Informatics, page 874-878. IOS Press, (2004)Virtual Interactive Practice$^\trade$: Utilising Healthcare Information Systems to Contextualise the Skills associated with Clinical Decision making within Nurse Education., , , , , , and . MedInfo, volume 107 of Studies in Health Technology and Informatics, page 746-749. IOS Press, (2004)Smart-watch life saver: smart-watch interactive-feedback system for improving bystander CPR., , , , and . ISWC, page 19-26. ACM, (2015)Location based semantic annotation for ward analysis., , , , , , and . PervasiveHealth, page 1-8. IEEE, (2009)