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Interacting Deformable Objects.

, , and . Human Motion, volume 36 of Computational Imaging and Vision, page 561-596. Springer, (2006)

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Computer Animation Complete - All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques., , , , and . Academic Press, (2010)Making Procedural Water Waves Boundary-aware., , , , , and . Comput. Graph. Forum, 39 (8): 47-54 (2020)Liquid simulation with mesh-based surface tracking., , and . SIGGRAPH Courses, page 8:1-8:84. ACM, (2011)Interacting Deformable Objects., , and . Human Motion, volume 36 of Computational Imaging and Vision, page 561-596. Springer, (2006)Massive destruction in real time.. SIGGRAPH Computer Animation Festival, page 101:1. ACM, (2013)Long Range Attachments - A Method to Simulate Inextensible Clothing in Computer Games., , and . Symposium on Computer Animation, page 305-310. Eurographics Association, (2012)Large-scale interactive water simulation with directional waves., , , , and . SIGGRAPH Real Time Live!, page 19. ACM, (2017)Fluid simulation: SIGGRAPH 2006 course notes Fedkiw and Muller-Fischer presenation videos are available from the citation page., , and . SIGGRAPH Courses, page 1-87. ACM, (2006)Fluid simulation: SIGGRAPH 2007 course notesVideo files associated with this course are available from the citation page., and . SIGGRAPH Courses, page 1-81. ACM, (2007)A Multigrid Fluid Pressure Solver Handling Separating Solid Boundary Conditions., and . IEEE Trans. Vis. Comput. Graph., 18 (8): 1191-1201 (2012)