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A Brazilian contribution to teaching Geolinguistics from a tool for generating and for visualizing linguistic maps.

, , , and . Digit. Scholarsh. Humanit., 31 (1): 72-83 (2016)

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Social dimensions in the acceptance of and access to technology: a usability study in a collaborative security application., , and . IHC, page 46:1-46:11. ACM, (2019)A Brazilian contribution to teaching Geolinguistics from a tool for generating and for visualizing linguistic maps., , , and . Digit. Scholarsh. Humanit., 31 (1): 72-83 (2016)Systematic mapping of technologies for supporting choreographic composition., , and . J. Interact. Syst., 13 (1): 232-242 (September 2022)SCRUMI: a board serious virtual game for teaching the SCRUM framework., , , and . ICSE (Companion Volume), page 319-321. IEEE Computer Society, (2017)Usability assessment of the instagram application on smartphones with emphasis on elderly users., and . IHC, page 57:1-57:4. ACM, (2019)Experiência Inovadora e Contribuições no Ensino de Geometria em uma Ferramenta 3D: um Estudo de Caso na Engenharia.. Revista Brasileira de Informática na Educ., 20 (3): 26-42 (2012)SCRUMI: Um Jogo Virtual Sério de Tabuleiro para o Ensino do Framework SCRUM., , , and . SBSI, page 520-526. (2017)REA-AED: Open Educational Resource for the Teaching of Algorithms and Data Structures., and . SBSI, page 1:1-1:7. ACM, (2018)Social Perceptions about Adopting Smartphone Applications in the Context of Collaborative Security., , and . SBSI, page 5:1-5:8. ACM, (2018)Fully Retroactive Minimum Spanning Tree Problem., and . Comput. J., 65 (4): 973-982 (2022)