Author of the publication

Emergent effects in massive agent swarms in real-time game environments.

, , and . IGIC, page 114-118. IEEE, (2013)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

A probabilistic movement model for shortest path formation in virtual ant-like agents., and . SAICSIT, volume 226 of ACM International Conference Proceeding Series, page 9-18. ACM, (2007)Constraint-based conversion of fiction text to a time-based graphical representation., and . SAICSIT, volume 226 of ACM International Conference Proceeding Series, page 19-28. ACM, (2007)An Architecture for Capturing and Presenting Learning Outcomes using Augmented Reality Enhanced Analytics., , and . ISMAR Adjunct, page 611-612. IEEE, (2022)Meaningful Choice in Strategic Unit Selection: A Case Study of Unit Rankings in StarCraft II., and . CHI PLAY, page 33-44. ACM, (2018)On Repurposing Social Virtual Reality Platforms to Support Distributed Learning., , , , , , and . WI/IAT, page 981-986. IEEE, (2020)Identifying annotations for adventure game generation from fiction text., and . SAICSIT, page 19-28. ACM, (2010)Experiences in porting a virtual reality system to Java.. Afrigraph, page 33-37. ACM, (2001)Implementation and applications of the distortion operator.. Afrigraph, page 17-25. ACM, (2001)A lightwave 3D plug-in for modeling long hair on virtual humans., and . Afrigraph, page 161-187. ACM, (2003)From virtual to physical reality with paper folding.. Comput. Geom., 15 (1-3): 161-174 (2000)