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Between the Frames - Evaluation of Various Motion Interpolation Algorithms to Improve 360° Video Quality.

, , , , and . ISM, page 65-73. IEEE, (2020)

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Quality Assessment Protocols for Omnidirectional Video Quality Evaluation., , , , and . HVEI, Society for Imaging Science and Technology, (2020)Subjective Evaluation of Visual Quality and Simulator Sickness of Short 360$^\circ$ Videos: ITU-T Rec. P.919., , , , , , , , , and 17 other author(s). IEEE Trans. Multim., (2022)Development and Evaluation of a Test Setup to Investigate Distance Differences in Immersive Virtual Environments., , , and . QoMEX, page 1-4. IEEE, (2020)A Large-scale Evaluation of the bitstream-based video-quality model ITU-T P.1204.3 on Gaming Content., , , , , , , and . MMSP, page 1-6. IEEE, (2020)Between the Frames - Evaluation of Various Motion Interpolation Algorithms to Improve 360° Video Quality., , , , and . ISM, page 65-73. IEEE, (2020)Impacts of internal HMD playback processing on subjective quality perception., , , and . HVEI, Society for Imaging Science and Technology, (2019)AVrate Voyager: an open source online testing platform., , , and . MMSP, page 1-6. IEEE, (2021)Towards evaluation of immersion, visual comfort and exploration behaviour for non-stereoscopic and stereoscopic 360° videos., , , , , and . ISM, page 131-138. IEEE, (2023)Are people pixel-peeping 360° videos?, , , and . IQSP, Society for Imaging Science and Technology, (2019)Assessment of the Simulator Sickness Questionnaire for Omnidirectional Videos., , , , , and . VR, page 198-206. IEEE, (2021)