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Improving Teacher Game Learning Analytics Dashboards through ad-hoc Development., , , , , and . J. Univers. Comput. Sci., 25 (12): 1507-1530 (2019)Game Learning Analytics:: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning., , , , and . J. Learn. Anal., 9 (3): 32-49 (December 2022)Improving evidence-based assessment of players using serious games., , , and . Telematics Informatics, (2021)Simva: Simplifying the Scientific Validation of Serious Games., , , , , and . ICALT, page 113-115. IEEE, (2019)Applications of Simva to Simplify Serious Games Validation and Deployment., , , , , and . Rev. Iberoam. de Tecnol. del Aprendiz., 15 (3): 161-170 (2020)Validation of a Cyberbullying Serious Game Using Game Analytics., , , , , and . IEEE Trans. Learn. Technol., 13 (1): 186-197 (2020)Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review., , , , and . Comput. Educ., (2020)Data science meets standardized game learning analytics., , , , and . EDUCON, page 1546-1552. IEEE, (2021)Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado., , , , and . Telematics Informatics, (2021)Evidence-based evaluation of a serious game to increase bullying awareness., , , , and . Interact. Learn. Environ., 31 (2): 644-654 (February 2023)