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A head-in-hand metaphor for user-centric direct camera control in virtual reality., , and . MuC, page 129-132. ACM, (2020)Using Multiple Perspective Projections to Guide Visual Attention in Glyph-based Data Visualisations in VR., , and . VRST, page 75:1-75:2. ACM, (2020)Visualization of Neural Network Predictions for Weather Forecasting., and . VMV, page 61-68. Eurographics Association, (2017)Parameter Space Comparison of Inertial Particle Models., and . VMV, page 63-70. Eurographics Association, (2018)Visualization and evaluation of ergonomic visual field parameters in first person virtual environments., , , and . VR, page 416-424. IEEE, (2020)The Effect of Elastic Feedback on the Perceived User Experience and Presence of Travel Methods in Immersive Environments., , , and . VR, page 613-620. IEEE, (2019)Glyph-Based Visualization of Affective States., , , , and . EuroVis (Short Papers), page 121-125. Eurographics Association, (2020)Transmittance-based Extinction and Viewpoint Optimization., and . Comput. Graph. Forum, (2024)A Fluid Flow Data Set for Machine Learning and its Application to Neural Flow Map Interpolation., , and . IEEE Trans. Vis. Comput. Graph., 27 (2): 1279-1289 (2021)Controllable Caustic Animation Using Vector Fields., , and . Eurographics (Short Papers), page 9-12. Eurographics Association, (2020)