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Cultural Data Sculpting: Omnispatial Visualization for Cultural Datasets.

, , and . IV, page 570-579. IEEE Computer Society, (2011)

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Dramaturgies of PLACE: evaluation, embodiment and performance in PLACE-Hampi., , and . Advances in Computer Entertainment Technology, volume 422 of ACM International Conference Proceeding Series, page 249-256. ACM, (2009)Lutzomyia vectors for cutaneous leishmaniasis in Southern Brazil: ecological niche models, predicted geographic distributions, and climate change effects., and . Int J Parasitol, 33 (9): 919--931 (August 2003)Pathway to Future Symbiotic Creativity., , , , , , , , , and . CoRR, (2022)UNMAKEABLELOVE: gaming technologies for the cybernetic theatre Re-Actor., and . Advances in Computer Entertainment Technology, volume 422 of ACM International Conference Proceeding Series, page 362-365. ACM, (2009)Pure Land: Futures for Embodied Museography., , and . ACM Journal on Computing and Cultural Heritage, 7 (2): 8:1-8:15 (2014)New media in situ: the re-socialisation of public space., and . Int. J. Arts Technol., 2 (4): 258-276 (2009)Immersive Mixed Media Augmented Reality Applications and Technology., , , , and . PCM, volume 5879 of Lecture Notes in Computer Science, page 1112-1118. Springer, (2009)AVIE: a versatile multi-user stereo 360° interactive VR theatre., , , , and . EDT, volume 252 of ACM International Conference Proceeding Series, page 2. ACM, (2007)Meaningful interfaces in immersive environments.. IUI, page 10-11. ACM, (2006)Cultural Data Sculpting: Omnispatial Visualization for Cultural Datasets., , and . IV, page 570-579. IEEE Computer Society, (2011)