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FoRePlan: Supporting Digital Forensics Readiness Planning for Internet of Vehicles.

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Understanding and improving SIGCHI's volunteer experience., , , , , and . Interactions, 27 (5): 80 (2020)Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay., , , , , and . ACM Trans. Comput. Hum. Interact., 28 (4): 23:1-23:49 (2021)Do Game Designers' Decisions Related to Visual Activities Affect Knowledge Acquisition in Cultural Heritage Games? An Evaluation From a Human Cognitive Processing Perspective., , and . ACM Journal on Computing and Cultural Heritage, 12 (1): 4:1-4:25 (2019)14th International Workshop on Personalized Access to Cultural Heritage (PATCH 2023)., , , , and . UMAP (Adjunct Publication), page 352-354. ACM, (2023)CHISTA: Cultural Heritage Information Storage and reTrieval Application., , and . EuroMed (2), volume 11197 of Lecture Notes in Computer Science, page 163-170. Springer, (2018)Eye-GUAna: Higher Gaze-Based Entropy and Increased Password Space in Graphical User Authentication Through Gamification., , , , and . ETRA Short Papers, page 22:1-22:7. ACM, (2021)VirDO: A Virtual Workspace for Research Documents., , and . TPDL, volume 8092 of Lecture Notes in Computer Science, page 470-473. Springer, (2013)Towards gaze-based quantification of the security of graphical authentication schemes., , , and . ETRA, page 17:1-17:5. ACM, (2018)Toward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games., , , , , and . CSCW Companion, page 169-172. ACM, (2018)Supporting Designers in Creating Cognition-centered Personalized Cultural Heritage Activities., and . UMAP (Adjunct Publication), page 407-411. ACM, (2019)