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Can tablet apps support the learning of handwriting? An investigation of learning outcomes in kindergarten classroom.

, , , , , , , and . Comput. Educ., (2020)

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Innovative User eXperience approach for the design of a multi-sided platform., , , and . ICE/ITMC, page 1-13. IEEE, (2023)CRUX: a creativity and user experience model., , , , , and . Digit. Creativity, 32 (2): 116-123 (2021)Effects of continuous and discontinuous non-relevant stimulus on creativity., , , and . Digit. Creativity, 33 (2): 171-181 (2022)Exploration of Physiological Arousal in Divergent and Convergent Thinking using 2D screen and VR Sketching Tools., , , , , , and . ACII, page 1-8. IEEE, (2023)Personalized listening system while driving: what effects on driver comfort and pleasure ?, , and . Erog'IA, page 7:1-7:8. ACM, (2018)Is virtual reality the solution? A comparison between 3D and 2D creative sketching tools in the early design process., , , , , , and . Frontiers Virtual Real., (2022)I am a Genius! Influence of Virtually Embodying Leonardo da Vinci on Creative Performance., , , , , and . IEEE Trans. Vis. Comput. Graph., 29 (11): 4328-4338 (November 2023)Augmented and Virtual Reality Simulation in Industry., , , , and . Computer, 56 (12): 55-64 (December 2023)Impact of avatar facial anthropomorphism on body ownership, attractiveness and social presence in collaborative tasks in immersive virtual environments., , , , , and . Comput. Graph., (2021)Can tablet apps support the learning of handwriting? An investigation of learning outcomes in kindergarten classroom., , , , , , , and . Comput. Educ., (2020)