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Making the Invisible Visible: A New Method for Capturing Student Development in Makerspaces., , and . CSCL, International Society of the Learning Sciences, (2017)Discovery Versus Direct Instruction: Learning Outcomes of Two Pedagogical Models Using Tangible Interfaces., , and . CSCL, International Society of the Learning Sciences, (2015)Learning Environments and Inquiry Behaviors in Science Inquiry Learning: How Their Interplay Affects the Development of Conceptual Understanding in Physics., , , and . EDM, page 61-68. International Educational Data Mining Society (IEDMS), (2015)Unraveling Students' Interaction Around a Tangible Interface Using Gesture Recognition., and . EDM, page 320-323. International Educational Data Mining Society (IEDMS), (2014)Inside out: teaching empathy and social-emotional skills., , , and . IDC, page 525-528. ACM, (2018)Testudinata: a tangible interface for exploring functional programming., , , and . IDC, page 493-496. ACM, (2018)domino: mobile phones as accessible microcontrollers., , , and . IDC, page 505-508. ACM, (2018)Reimagining Systems for Learning Hands-on Creative and Maker Skills., , , , , , , , and . CHI Extended Abstracts, page 94:1-94:7. ACM, (2022)Hapkit: An open-hardware haptic device for online education., , and . HAPTICS, page 1. IEEE, (2014)Mechanix: an interactive display for exploring engineering design through a tangible interface., , and . TEI, page 265-266. ACM, (2011)