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An Imperfectly Perfect Robot: Discovering Interaction Design Strategy for Learning Companion.

, , , and . HRI (Companion), page 165-166. ACM, (2017)

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Dialogue and carnival: understanding visitors' engagement in design museums., and . Digit. Creativity, 25 (3): 247-254 (2014)Appropriate or Remix? The Effects of Social Recognition and Psychological Ownership on Intention to Share in Online Communities., , , , and . Human-Computer Interaction, 31 (2): 97-132 (2016)Corrigendum., and . Digit. Creativity, (2014)TalkingBoogie: Collaborative Mobile AAC System for Non-verbal Children with Developmental Disabilities and Their Caregivers., , , , , and . CHI, page 1-13. ACM, (2020)Logue: Unitizing Interactive Fictions for Co-creation., and . Conference on Designing Interactive Systems, page 865-876. ACM, (2017)How to Make Robots' Optimal Anthropomorphism Level: Manipulating Social Cues and Spatial Context for an Improved User Experience., , and . HRI, page 731-736. IEEE / ACM, (2022)Social VR as the New Normal?: Understanding User Interactions for the Business Arena., , and . CHI Extended Abstracts, page 420:1-420:5. ACM, (2021)Ethical Awareness of UXers in the Loop: Ethical Issues in the Uxer-AI Collaboration Process from a UX Perspective., and . MobileHCI (Companion), page 6:1-6:6. ACM, (2023)Towards Automatic Assessment for Project Based Learning Groups., , , and . AIED, volume 200 of Frontiers in Artificial Intelligence and Applications, page 349-356. IOS Press, (2009)An Imperfectly Perfect Robot: Discovering Interaction Design Strategy for Learning Companion., , , and . HRI (Companion), page 165-166. ACM, (2017)