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Rendering for an interactive 360degree light field display., , , , and . ACM Trans. Graph., 26 (3): 40 (2007)Concave surround optics for rapid multiview imaging., , , and . SIGGRAPH Research Posters, page 98. ACM, (2006)Open virtual reality., , , , , , , and . VR, page 183-184. IEEE Computer Society, (2013)Multi-Use Light Engine - Fast Projection.. CVPR, IEEE Computer Society, (2007)Applications Drive VR Interface Selection., , and . Computer, 28 (7): 72-75 (1995)Synthetic aperture confocal imaging., , , , , and . ACM Trans. Graph., 23 (3): 825-834 (2004)HeadSPIN: a one-to-many 3D video teleconferencing system., , , , , , , and . SIGGRAPH Emerging Technologies, page 13:1. ACM, (2009)Performance geometry capture for spatially varying relighting., , , , and . SIGGRAPH Sketches, page 74. ACM, (2005)Put on your 3D glasses now: the past, present, and future of virtual and augmented reality., , , , and . SIGGRAPH Courses, page 12:1-12:173. ACM, (2014)New Research and Explorations into Multiuser Immersive Display Systems., , and . IEEE Computer Graphics and Applications, 24 (1): 18-21 (2004)