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How much information? 2003, , , , , and . UC Berkeley, (2003)An overview of independent learning environments provided by self-access media: A lesson from CG industry., , and . VSMM, page 1-5. IEEE, (2016)An investigation on adoption of the engineering simulation lab exercise: A case study in Multimedia University, Malaysia., and . Comput. Appl. Eng. Educ., 20 (2): 339-345 (2012)A Conceptual Human-Centered Approach to Immersive Digital Heritage Site/Museum Experiences: The Hidden Waterfall City., , and . DigitalHERITAGE/VSMM, page 1-4. IEEE, (2018)e-Reconstruction and e-archiving of iconic architectural heritage: A complete example., , and . VSMM, page 1-8. IEEE, (2016)Probabilistic Modeling of a Sales Funnel to Prioritize Leads., and . KDD, page 1751-1758. ACM, (2015)Experimental Color in Computer Icons., and . VINCI, page 149-158. Springer, (2009)Workflows and Challenges Involved in Creation of Realistic Immersive Virtual Museum, Heritage, and Tourism Experiences: A Comprehensive Reference for 3D Asset Capturing., , and . SITIS, page 465-472. IEEE Computer Society, (2017)Calm down buddy! it's just a game: Behavioral patterns observed among teamwork MMO participants in WARGAMING's world of tanks., and . VSMM, page 1-11. IEEE, (2016)A generic model for real-time scheduling based on dynamic heterogeneous data.. Oxford Brookes University, UK, (2006)British Library, EThOS.