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Pseudo-Physical Interaction with a Virtual Car Interior in Immersive Environments.

, and . IPT/EGVE, page 181-189. Eurographics Association, (2005)

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The product explorer: decision making with ease., , and . AVI, page 423-432. ACM, (2012)A Programmable Display Layer for Virtual Reality System Architectures., , and . IEEE Trans. Vis. Comput. Graph., 16 (1): 28-42 (2010)Visualizing a Thinker's Life., , , and . IEEE Trans. Vis. Comput. Graph., 25 (4): 1803-1816 (2019)Gaining the High Ground: Teleportation to Mid-Air Targets in Immersive Virtual Environments., , , , and . IEEE Trans. Vis. Comput. Graph., 29 (5): 2467-2477 (2023)A shared-scene-graph image-warping architecture for VR: Low latency versus image quality., , , and . Comput. Graph., 34 (1): 3-16 (2010)Volumetric calibration and registration of RGBD-sensors., and . VR, page 151-152. IEEE Computer Society, (2015)A soft hand model for physically-based manipulation of virtual objects., and . VR, page 11-18. IEEE Computer Society, (2011)The Two-User Seating Buck: Enabling Face-to-Face Discussions of Novel Car Interface Concepts., and . VR, page 75-82. IEEE Computer Society, (2008)Non-Uniform Crosstalk Reduction for Dynamic Scenes., , and . VR, page 139-146. IEEE Computer Society, (2007)guacamole - An extensible scene graph and rendering framework based on deferred shading., , , , and . SEARIS, page 35-42. IEEE Computer Society, (2014)