Author of the publication

Reconceptualizing superwork for improved access to popular cultural objects.

, , , , , , and . ASIST, volume 55 of Proc. Assoc. Inf. Sci. Technol., page 274-281. Wiley, (2018)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Analyzing anime users' online forum queries for recommendation using content analysis., , , and . J. Documentation, 74 (5): 918-935 (2018)Pretty as a pixel: issues and challenges in developing a controlled vocabulary for video game visual styles., , , and . JCDL, page 413-414. ACM, (2013)Health Information Needs of Public Library Leaders during COVID -19., , , , and . ASIST, volume 59 of Proc. Assoc. Inf. Sci. Technol., page 410-414. Wiley, (2022)Art in an algorithm: A taxonomy for describing video game visual styles., , and . J. Assoc. Inf. Sci. Technol., 69 (5): 633-646 (2018)User-centered categorization of mood in fiction., , , and . J. Documentation, 79 (3): 567-588 (2023)"I Don't Want a Book That's Going to Make Me Sad or Stressed Out, Especially in This Day and Age": Fiction Reading (and Healing) in a Pandemic., , , , and . ASIST, volume 58 of Proc. Assoc. Inf. Sci. Technol., page 420-424. Wiley, (2021)Toward an understanding of cross-media appeals for readers' advisory., , and . ASIST, volume 54 of Proc. Assoc. Inf. Sci. Technol., page 241-250. Wiley, (2017)VIZMO Game Browser: Accessing Video Games by Visual Style and Mood., , , and . CHI, page 149-152. ACM, (2015)User-centered approach in creating a metadata schema for video games and interactive media., , , and . JCDL, page 229-238. ACM, (2013)Reconceptualizing superwork for improved access to popular cultural objects., , , , , , and . ASIST, volume 55 of Proc. Assoc. Inf. Sci. Technol., page 274-281. Wiley, (2018)