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Learning and Game AI., , , , and . Artificial and Computational Intelligence in Games, volume 6 of Dagstuhl Follow-Ups, Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2013)Cognitive Aspects of Traffic Simulations in Virtual Environments., , , , and . Simul. Notes Eur., 22 (2): 83-88 (2012)Archetypical motion: Supervised game behavior learning with Archetypal Analysis., and . CIG, page 1-8. IEEE, (2013)Predicting Retention in Sandbox Games with Tensor Factorization-based Representation Learning., , , , and . CIG, page 1-8. IEEE, (2016)Matrix- and Tensor Factorization for Game Content Recommendation., , , , and . Künstliche Intell., 34 (1): 57-67 (2020)Analyzing Social Bookmarking Systems: A del.icio.us Cookbook, , and . (2008)From Imbalanced Classification to Supervised Outlier Detection Problems: Adversarially Trained Auto Encoders., , , , , and . ICANN (1), volume 12396 of Lecture Notes in Computer Science, page 27-38. Springer, (2020)Novelty-Guided Reinforcement Learning via Encoded Behaviors., , , and . IJCNN, page 1-8. IEEE, (2020)LEARNMINER - Advanced Analytics for eLearning., , and . ERCIM News, (2015)Prediction of successful memory encoding based on single-trial rhinal and hippocampal phase information., , , , and . NeuroImage, (2016)